Scrapland Remastered: Work around black screen issues ( #2398, PR #2574).Return of Reckoning: Work around launcher issues ( #2568, PR #2579).Zombies Garden Warfare 2: Work around crash when the game detects an AMD GPU (PR #2700) Planetary Annihilation: TITANS: Fixed crash when creating swap chain on a NULL window (PR #2665), as well as a crash due to creating too many internal worker threads ( #2670). Onechanbara Z2: Chaos: Fixed particle effects and UI elements not displaying properly ( #2701).Myst V: Work around an issue when the word "Radeon" is not part of the device name on AMD GPUs ( #2661).Majesty 2: Work around game bugs causing issues on integrated GPUs and systems with more than 2GB of VRAM ( #1542, #PR 2612).Limbo: Enable 60 FPS limit to work around game bugs (PR #2566).Godfather: Fixed crash on systems that don't support 16x MSAA ( #2590).Dirt Rally: Fixed potential GPU hang due to game bugs in a shader.Dead Space: Fixed shadow rendering and added 60 FPS lock to work around game bugs ( #2704).Day Z: Enabled d3d11.cachedDynamicResources option to work around performance issues (PR #2709).Beyond Good and Evil: Work around missing light shafts ( #2680).Optimized performance of in-memory compression for SPIR-V shader code.Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently.Fixed potential issues when using state caches that were created on a driver with a different feature set.Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers.Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696).Fixed an issue which would cause the state cache file to not be written properly.FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK.
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